Party Game

Consequence 24

Solve it, Bluff it, or Suffer the Consequences!

Consequence 24 turns classic “make 24” into a lively party game of math, nerves, and dares. Four cards land on the table — race to combine them with +, −, ×, and ÷ to hit exactly 24. Can’t find it? Bluff like you did. Too slow? Call someone out and make them prove it. Get it wrong, and you’re spinning the consequence wheel for a silly dare. Fast rounds, big laughs, and just enough pressure to keep everyone on edge.

Consequence 24
Players 2–10 players
Computer players Humans only
Teams No teams required
Format Party Game

A round starts with four cards everyone can see. Race to make 24 — or sell the bluff that you already did. When only one person hasn’t locked in, they choose who has to show their work. If that player can’t prove a real solution in time, they lose. If they can solve it, the caller loses. Then the loser spins for a fun consequence.