Consequence 24

Consequence 24

Solve it, Bluff it, or Suffer the Consequences!

Consequence 24 turns classic “make 24” into a lively party game of math, nerves, and dares. Four cards land on the table — race to combine them with +, −, ×, and ÷ to hit exactly 24. Can’t find it? Bluff like you did. Too slow? Call someone out and make them prove it. Get it wrong, and you’re spinning the consequence wheel for a silly dare. Fast rounds, big laughs, and just enough pressure to keep everyone on edge.

Requirements

To play Consequence 24, you'll need:

Host Device
Player Devices
Display Screen
Gameboard (shared touchscreen)

Features & Options

Consequence 24 includes:

Host Controls
Multi-Player Support
Display View
Gameboard Play

Gameplay

A round starts with four cards everyone can see. Race to make 24 — or sell the bluff that you already did. When only one person hasn’t locked in, they choose who has to show their work. If that player can’t prove a real solution in time, they lose. If they can solve it, the caller loses. Then the loser spins for a fun consequence.

How to Play

  • Use every card once — only +, −, ×, and ÷.
  • Face cards: Ace = 1; Jack, Queen, King = 10.
  • Buzz in when you’ve got it… or when you’re bluffing.
  • Last player standing picks someone to prove their answer.
  • Prove it and they walk free; fail and they take the hit.
  • Losers face a consequence from the dreaded consequence wheel.


Screenshots

Consequence 24 Screenshot